Journal
An archival look at the technical and artistic choices of the film.

Apr27 08
Note to self! Make all necesarry changes to characters before rigging and adding blendshapes! Do no freeze and reset transformations on blendshapes either! Or else you must reset the transformations on the original coordinates! BOOO!

Apr25
Been playing around with HDR and MR renders to see what different looks we can make. Students will likely be doing assignments related to this to see what types of different renders that can be created in MR and After Effects.

Apr21 08
Dr. Lee has been given a makeover. He looks too much like Geri from Geri's Game by Pixar. I had to rebuild his blend shapes and am about to experiment with dialogue. His rig is pretty simple so we'll see if he can pull off some of the animation I am imagining. If this doesn't work, I might just have the character speak gibberish and have captions like you'd see in a comic strip. We'll see ...

Apr12 08
The setting is going to be set in a place like Harajuku or Shinjuku of Tokyo. Lots of lights and lots of color, a perfect scene for cute cartoon characters.

Apr2 08
More research on cartoon characters, this time going to Japan's very rich cartoon culture. Some influences and the final design.


March08
Another classroom has been developed to replace the other one. This classroom has a more unifying feel rather than the cold and stark old classroom. Since it's based in the future, there's no sense of gravity.




Feb08
Researching new character designs and beginning the modeling process of additional characters. Finding references in all sorts of places but especially in graphic design in Paul Frank.

Jan08
Four were pumped out in 1 night. Primitive but all have very interesting sillouttes and personality. Quirky and cute would be the right word. Just have to add textures.



April07
Classroom is done. Lacks personality or any other cultural reference.

March07
Rigging is going smoothly since the main character is in a wheelchair. I think the blendshape pipeline would be easier in Zbrush. Something to consider next time or test with other characters.

Feb07
Got through what I could with the limited technical resources. Modeling has commenced. I am a NURBS modeler by trade so modeling in polygons is a new thing for me. So far so good though.

Jan 07
I don't have the financial funds to support this project. Even the labs at the University I teach at is a general lab for all Brock students.







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