| Shot Breakdown Animation 1. Responsible for ALL aspects of the animation process, from storyboarding, camera layout, blocking, timing, 1st, 2nd and final animation passes in Maya Modeling 1. Winston - Modeled in NURBS in Maya, converted to POLY 2. Dummy Head - Modeled in NURBS, converted to POLY 3. Nissan 350Z - Modeled in NURBS, converted to POLY and SUB D 4. Winston's House - NURBS 5. Shuttle - Modeled in NURBS * completed in Maya Texturing 1. Winston - textures (colour, spec, spec colour, bump, diffuse) made in Photoshop 2. Nissan 350Z - textures (colour) made in Photoshop, rendered with HDRI * completed in Maya Compositing 1. All shots used multiple layers (multiple foreground, multiple background, sky, multiple particle passes) for creating depth of field. * completed in Shake and After Effects Particles 1. Fire - created using particle emitters and the appropriate particle shader with turbulence and gravity 2. Snow - created using particle emitters and the appropriate particle shader with turbulence and gravity * completed in Maya |
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