Shot Breakdown

Animation
1. Responsible for ALL aspects of the animation process, from storyboarding, camera layout, blocking, timing, 1st, 2nd and final animation passes in Maya

Modeling
1. Winston - Modeled in NURBS in Maya, converted to POLY
2. Dummy Head - Modeled in NURBS, converted to POLY
3. Nissan 350Z - Modeled in NURBS, converted to POLY and SUB D
4. Winston's House - NURBS
5. Shuttle - Modeled in NURBS
* completed in Maya

Texturing
1. Winston - textures (colour, spec, spec colour, bump, diffuse) made in Photoshop
2. Nissan 350Z - textures (colour) made in Photoshop, rendered with HDRI
* completed in Maya

Compositing
1. All shots used multiple layers (multiple foreground, multiple background, sky, multiple particle passes) for creating depth of field.
* completed in Shake and After Effects

Particles
1. Fire - created using particle emitters and the appropriate particle shader with turbulence and gravity
2. Snow - created using particle emitters and the appropriate particle shader with turbulence and gravity
* completed in Maya
   

| © 2001-2006 / info@pixade.com |